May 14, 2008, 08:51 PM // 20:51
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#41
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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This is what I mean
Quote:
(As opposed to the preparation not lasting long.)
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I thought you can shoot farther with more in Marks as well?What about accuracy?
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May 14, 2008, 08:53 PM // 20:53
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#42
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Emo Goth Italics
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The preperation lasts 24 seconds regardless of your Wilderness Survival rank.
And the range of the bow depends on the bow type. Same for accuracy.
If not, it would be stated otherwise.
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May 14, 2008, 09:01 PM // 21:01
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#43
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Age
I thought you can shoot farther with more in Marks as well?What about accuracy?
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no, this isnt maple story lol
all attacks r 100% chance to hit, unless:
the enemies 'block' thru a stance or enchantment (i.e. [aegis])
cause ur arrows to 'stray' by dodging/strafing
or cause u to 'miss' by blinding u (i.e. [blinding surge])
higher marks means:
1. higher base dmg
2. better skill bonuses
3. higher chance to critical
(hope i didnt miss sumptin?)
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May 14, 2008, 10:38 PM // 22:38
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#44
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
(hope i didnt miss sumptin?)
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Apart from breaking the rules of the forum with your spelling, that's right.
Distance is affected by bow type and height. Accuracy (the actual hit) is only affected by skills whereas accuracy (flight arc) is determined by bow type and affected by a few skills. Preparation duration is stated in the skill description; about a third of them are actually affected by an attribute, and only two of those are in Wilderness Survival - Choking Gas and Incendiary Arrows.
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May 14, 2008, 11:07 PM // 23:07
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#45
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
No.The preparation itself will only last 7 to 8 sec. with 7 in WS .This is no more different than stormchaser the more you have in WS the longer it lasts.
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Multiple people have proved you wrong with multiple sources.
http://guildwars.wikia.com/wiki/Apply_Poison
http://wiki.guildwars.com/wiki/Apply_Poison
The preparation lasts 24 seconds REGARDLESS OF YOUR WILDERNESS SURVIVAL. Log in and take a look. It will say:
Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds.
Now please, stop posting crap trying to say it doesn't always last 24 seconds, because you're wrong.
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May 14, 2008, 11:51 PM // 23:51
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#46
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Lion's Arch Merchant
Join Date: Jun 2005
Location: royaume de la lumière :D
Guild: LOGW
Profession: E/Me
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[Light of Deldrimor] this can make hits on my energy bar ^^
(useful on dugneons to find hidden chests , but 80 AOE damage is always nice )
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May 15, 2008, 01:44 AM // 01:44
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#47
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Ascalonian Squire
Join Date: Mar 2008
Profession: R/
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Yes, yes, that does take nice bites out of Energy. Which is why it stays there ONLY until the end of a Dungeon
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May 15, 2008, 08:37 AM // 08:37
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#48
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Frost Gate Guardian
Join Date: Mar 2007
Location: UK
Guild: TFTK
Profession: R/
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Ok so the general concensus, as its always been with the exception of very rare builds
1) Stick to just a few attribute lines if I can manage it, jack of all trades doesnt work
2) Drop the pet
My two penneth would be, whats your team build like?
I used to look at my build in isolation, I now know to try and consider it as part of the team as it makes things more effective.
Blocking a problem (stances) ? Take a warrior with [wild blow] or a necro with [rigor mortis]
Blocking from ench's (Aegis)? Mesmer with some ench removal, personal fave of mine against raptors and the like used to be [Mirror of Disenchantment] as it removes from the whole party not just adjacent or something like other removals. Another option is [well of the profane]
Mostly you'll find people either recommending conditions or interrupt based combat for a ranger as thats more their niche (not to say they cant do other things).
My favourite is interruption and for my money you cant do better than [Broad Head Arrow], i tend to add [savage shot] and [distracting shot] and the rest of the bar is yours to play with. Got a necro on the team or any other source of cracked armor? [Body shot] handy for extra e management if you happen to need it (imo when is more energy a problem?)
Also if you can fit it in somewhere, [epidemic] is a good idea whether its on your bar or another characters (AI tends to use this well in my experience), spreads the daze if you are running BHA, if not it can spread the conditions out there. An old team build I ran for a while was a Necro with [virulence], me as a fire and poison [burning arrow] + [apply poison] and someone with [epidemic]
How about taking a para with [go for the eyes] and use [keen arrow] (recently fixed) ? Its all about the synergy.
At the end of the day, contribute to the team as it isnt a solo build (unless I missed something???) and stick to what rangers do the best if you want the best results
Last edited by Fire The Nutter; May 15, 2008 at 08:43 AM // 08:43..
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May 15, 2008, 10:40 PM // 22:40
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#49
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Arkantos
Multiple people have proved you wrong with multiple sources.
http://guildwars.wikia.com/wiki/Apply_Poison
http://wiki.guildwars.com/wiki/Apply_Poison
The preparation lasts 24 seconds REGARDLESS OF YOUR WILDERNESS SURVIVAL. Log in and take a look. It will say:
Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds.
Now please, stop posting crap trying to say it doesn't always last 24 seconds, because you're wrong.
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Ok.I was wrong it does last 24 sec it is just the amout you become poisoned for.I couldn't get online to test untill I was at home.I do like radiants for UW trapping.
Last edited by Age; May 16, 2008 at 10:48 PM // 22:48..
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May 16, 2008, 04:14 AM // 04:14
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#50
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Ascalonian Squire
Join Date: Mar 2008
Profession: R/
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I can't really attest for the builds of the Henchies, but my Heroes are largely designed to do one thing each and do it well.
Tahlkora has her points in Healing Prayers and Divine Might (Or whatever it is called?) with the rest hanging on stuffed into Protection. Her skills are set up for healing mostly, elite being Light of Deliverance. She has Resurrect as opposed to anything else (I haven't spent skill points to teach her something else). My choice on Monk skills is . . . kinda limited until I start putting down Skill Points and Platinum.
Jora is benefiting from the original choice I made (a bad one) of doing R/W. (At the time I thought it would be kind of cool to switch between ranged and melee as some things were extremely hard to land bow hits on after stances.) She's gone full Swordsmanship to 11 and Strength to 10. I put the rest to Tactics, and she makes use of Healing Signet (except when I turn it off so she doesn't get spiked to death). She's set up to go for bleeding and bonus damage once they dip under 50% health.
I usually go out with Acolyte Jin, who has all my interrupt skills, Favored Winds, and Burning Arrow. Sometimes I give her Apply Poison; it helps keep degen stacked on targets. No pet, she's ALL about the bow. Pyre is a clone almost but he gets fire-based skills. (He's a Charr, it suits him.)
I haven't used many other heroes much. I've neglected Olias since I got him, and Melonni. I haven't done ANYTHING with Livia, Vekk, Ogden, Zhed, Hayda, Zenmai, Kahmu, or Xandra. I just haven't focused too much on them . . .
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May 16, 2008, 06:58 AM // 06:58
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#51
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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No comment
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May 16, 2008, 07:26 AM // 07:26
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#52
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Frost Gate Guardian
Join Date: Mar 2008
Location: Scotland
Profession: R/
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Quote:
Originally Posted by Kereminde
- long post -
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Oh dear god...
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May 16, 2008, 10:00 AM // 10:00
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#53
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Frost Gate Guardian
Join Date: Mar 2007
Location: UK
Guild: TFTK
Profession: R/
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Best advice there is if you intend to H/H a lot then get over to the Heroes and AI section.
There is SOOO much more you could be doing with them, not to mention swapping them out for other ones you list and trying to make a good TEAM.
Lots of people are running 3 necros in recent months (Sabway as its generally termed), there are good 3 para builds that might fit ok with you if you went R/P, i run a mix based on area and what team mates are bringing but look for things like
Blind
Weakness
Damage reduction (Talk as full heal isnt great, look for prots and heals, prot > heal)
Party wide healing (not LoD except real specialist builds, Life spirit is a good example)
Good spot heals for spikes (WoH, or ZB but I find WoH works better)
Hex removal (hex eater sig, lots of mesmer skills for this, hexbreaker aria on a para etc)
Interrupts (you of course ;o)
No offence but it sounds like you are where I was approx 6-9 months ago, invest that plat and time, you will reap the benefits! Mind you that said, lots of my hero skills have been bought with balth faction, trapping ftw!
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May 18, 2008, 01:34 AM // 01:34
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#54
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Ascalonian Squire
Join Date: Mar 2008
Profession: R/
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Quote:
Originally Posted by Luminarus
No comment
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Quote:
Originally Posted by Adja1005
Oh dear god...
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If that's the best you folks can come up with to be demeaning you need to work a little harder. :P
Yes, I'm WELL aware now I should have not wasted all your time and energy to read this topic, AND THEN expected actual help. God knows this is a forum for the L33T folks, not schmucks like me. I should hand my account over to someone who knows already, instinctively, how to play the game rather than . . . actually try to learn more.
So far, this has worked for what I've done. H/Hing it with this method has managed to get me through Prophecies, the first third of both Nightfall and Factions, and roughly 75% of the main quest content in Eye of the North. But for a couple of areas it's not working so hot.
Now, I've picked up a couple things from here. And if the advice is done, then I suppose that'll just have to do. Those who actually tried to help, thank you (even if you now regret trying). Those who didn't, or just shook your heads in dismay . . . well, good game. I'm certain you're doing a lot 'better' than me, for whatever value you define 'better'.
(No, no sarcasm there; if you feel so secure, you must be doing something right.)
For me, I'm going to go back to trying to grind my way blindly through the missions. I've gotten this far, I'll finish it.
Until next time!
(Moderators, feel free to lock the thread, ban my account, whatever you feel is justified)
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May 18, 2008, 01:44 AM // 01:44
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#55
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Frost Gate Guardian
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Quote:
Originally Posted by Arkantos
They used druids because 1) there were no other good armors until Factions and 2) druids looked cool and every pve player wanted to look cool.
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Too true. My Elite Druid, as it is now called, still has Radiant Insignias on it a year (or so) after it was made 'Insigniable' purely for the reason that 'radiant' was the only way to get 'cool' looking 15k Armor (Female Ranger) back in the day, in my opinion at least.
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May 18, 2008, 01:48 PM // 13:48
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#56
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Frost Gate Guardian
Join Date: Mar 2007
Location: UK
Guild: TFTK
Profession: R/
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Kereminde: Im quite happy to help, true the previous two comments werent great but in my experience you have to get used to a little of that as its a forum and not everyones posts are "nice"
So what help would you like? team building? just your build?
Feel free to PM me here or in game if you want a hand, I can send builds or suggest threads in here for you to read that I felt helped me.
In general though people here are great but you need to be lucky about who does what, Rachtoh is more team/para based, Mr Kotte is v.good at Ele, Antithesis/Dark Spirit have great overall understanding and seem to help more with heroes and teams. My forte, if i have one, is rangers as my primary is a ranger and has done everything in NM and is working to HM completion slowly although I now have most char classes except Derv and Assassin so getting a better understanding on how those classes work.
Oh yer and if you havent already, look for Rangers Beacon 2 (I can send url) v.good help there.
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May 18, 2008, 05:40 PM // 17:40
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#57
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by Kereminde
I can't really attest for the builds of the Henchies, but my Heroes are largely designed to do one thing each and do it well.
Tahlkora has her points in Healing Prayers and Divine Might (Or whatever it is called?) with the rest hanging on stuffed into Protection. Her skills are set up for healing mostly, elite being Light of Deliverance. She has Resurrect as opposed to anything else (I haven't spent skill points to teach her something else). My choice on Monk skills is . . . kinda limited until I start putting down Skill Points and Platinum.
Jora is benefiting from the original choice I made (a bad one) of doing R/W. (At the time I thought it would be kind of cool to switch between ranged and melee as some things were extremely hard to land bow hits on after stances.) She's gone full Swordsmanship to 11 and Strength to 10. I put the rest to Tactics, and she makes use of Healing Signet (except when I turn it off so she doesn't get spiked to death). She's set up to go for bleeding and bonus damage once they dip under 50% health.
I usually go out with Acolyte Jin, who has all my interrupt skills, Favored Winds, and Burning Arrow. Sometimes I give her Apply Poison; it helps keep degen stacked on targets. No pet, she's ALL about the bow. Pyre is a clone almost but he gets fire-based skills. (He's a Charr, it suits him.)
I haven't used many other heroes much. I've neglected Olias since I got him, and Melonni. I haven't done ANYTHING with Livia, Vekk, Ogden, Zhed, Hayda, Zenmai, Kahmu, or Xandra. I just haven't focused too much on them . . .
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monk:
[resurrect] is a terrible skill
i wouldnt even bother to bring a res on a monk
maybe [rebirth] shift+click disabled
unless its a [healer's boon] monk, then go wit any of teh healin prayer resses
reason: a monk will cast a 6s res on a dead teamate, only to let another teamate die while doin so
if anything tho,
jus bring teh henchie monks
and ur heroes save for the dmg dealers/support
(oh and its divine favour)
and y would u be banned? 0__o
dun mind teh leetists -___-'
Last edited by snaek; May 18, 2008 at 05:43 PM // 17:43..
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May 18, 2008, 11:52 PM // 23:52
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#58
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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As suggested a bit before, invest in your heroes. You can work 60 hrs a day on becoming the best ranger ever; but with crappy heroes you always be eating dirt.
I gave sabway a shoot 6 weeks ago. still running them most of the time. With a friend ranger we both run it as (insert conjure,dmg type here) barrage+volley spammers. We adapt Sabway to whatever we are doing. We also adapt our type of dmg to the area we are hunting in. Shard of Orr is a walk in the park with [Heart of Holy Flame].
You seem to really like your lightning bow,go with[Conjure Lightning].
Have a hero with you with [thunderclap] and [Shock Arrow] to try to counter the energy lost., or [Glimmering Mark] for more physical foes. Combine this with barrage and/or volley and you got yourself a group of foe that's elther sitting down or walking around with white canes.
But the key here is not to have the most uber leet skill bar, but to have a well synergize team.
One last tip: when trying out new builds on heroes, always leave there skill bar showing and watch how and when they use skills. I had [Gaze of Fury] on my N/Rt healer and my friend had a healing spirit. heroes are dumb enough to destroy friendly spirits so it was in my hero's bar for less then 15 min. GoF is a good skill, heroes just cant seem to use it right with friendly spirits around.
but the most important skills you should have on your bar are the one you enjoy using. Have fun and dont die too much.
Last edited by Miska Bow; May 18, 2008 at 11:56 PM // 23:56..
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